Challenge Rules: Dr. Rushmore's Mansion - Epic Picture Portals
Quick Start Guide
- Find the wizard Rushmore and his four fellow outlaws. Assassinate them before time runs out!
- Unlock gates to quickly navigate to your target and extend your time.
- Defeat the phantasmal painting guardians to open teleporters.
The Rules
Epic
- The monsters for this Challenge are meant for very experienced players! You must be level 20 or higher to enter this Challenge.
- Epic Challenges offer alternate rewards that can upgrade Challenge loot into its Epic version!
Assassinate Your Target
- The vile wizard Rushmore has retreated to a magical safe-house to relax with his no-good cohorts.
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Infiltrate their Mansion and eliminate these outlaws before time runs out!
- Tip: You can earn extra treasure for killing red named boss monsters!
The Paintings
- There are paintings scattered throughout the walls of the mansion.
- If you get too close to a painting, its eyes will glow red and phantasmal guards will appear to fight you.
- The painting will continue to spawn phantasmal guards until the next Gate is opened.
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If you don't want to open the Gates, there are teleporters in front of the paintings that can be activated.
- Activating a teleporter will create a link to another teleporter somewhere else in the mansion. You may teleport back and forth between the two linked teleporters.
- Once two teleporters are linked, they can't be linked to any other teleporters.
- There is a chance that a teleporter fails to establish a link with another teleporter. Failed teleporters turn red, and can no longer be used to establish teleporter links.
- Hirelings, pets, and even the Older Time Foreman can be teleported if they are close enough to the teleporter when you activate it.
- Note that any enemies or phantasmal guardians nearby will follow you through the teleporters!
Gates
- Each Gate you open will extend your time.
- To open a Gate, you must obtain the associated Crest(s).
- The deeper you go into the mansion, the more Crests are required to open the next Gate.
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Crests can be found by:
- Breaking furniture and containers
- Killing monsters
- Tip: You will also occasionally find Crests lying out in the open.
The Older Time Foreman
- In your adventures through the mansion, you may also find the Older Time Foreman. He’s been captured by the Outlaws!
- He’s offering a trade if you’ll help rescue him. You may sell excess time to him for temporary power-ups.
- Sell as much time as you like, but beware, it subtracts from your timer!
- Once rescued, Older Time Foreman will follow the last person to talk to him.
- Older Time Foreman will follow you through picture portals so you can buy the right power-up from him at the right time and place.
Scoring & Star Objectives
Score
You will earn points for the following:
- Monsters killed
- Gates opened
- Outlaw Bosses killed
Star Objectives
Can you complete these objectives? For each blue star you earn you'll receive House Cannith favor!
- Defeat at least one of the bosses of Rushmore's Party
- Open all the sealed gates
- Defeat the other bosses
- Sell two minutes to the Foreman
- Do not let enemies go through teleporters
NOTE: You must complete the first star objective (Defeat at least one of the bosses of Rushmore's party) to receive experience & rewards from the Challenge.